Monday, April 11, 2011
You Get: Free Shit! - Back to the Future: Episode 1
Monday, April 4, 2011
You Get: Free Shit! - Capcom Arcade
Sunday, March 27, 2011
Haruokay: Where are we going with this?
Its been a good long while since we first put this blog into effect, the idea was simple. We like video games so lets talk about them, be it new or old, bad or good, we just wanted to talk about video games. For most of us growing up video games were a big part of our lives, from the simple beginnings of the NES and Master Systems, right up to the Wii's and 360's of today. Now of course there was a time before us, when the Atari and its kin ruled the infant video game market way back before the North American Video Game Crash in 1983.
I myself personally never owned an Atari, however my brother owned an Atari 2600 and we had a fair amount of games to choose from (his personal favourite if I recall being Circus.) The games themselves were crazy simple, and fun for the most part. The problem during this time was the over-saturation of the growing market. You had roughly about 12 different consoles out, some of which being straight up clones of other consoles. Not to mention the large amount of hastily started companies which crafted wonderful “classics” like the unplayable ET the Extra-Terrestrial and the terrible port of arcade classic Pac-Man to home systems.
It was also at this point that personal computers were starting to get some spot light, in the early 80's companies were starting to release PC's that would connect to a colour TV which offered improved sound and graphics. Now most of us know, most early PC's in comparison to older consoles offered more memory, better graphics, better sound. PC's as well used various forms of memory storage, floppy disks, cassette tapes and so on which allowed players to save their progress seeing as most PC games were far more complex then their current console counterparts. This also allowed for games to be easily copied and exchanged thanks to this writable storage.
I am sure most of you know of Activision, this particular company was originally founded by former Atari programmers. Why is that? Well you see, these said programmers left Atari in 1979 due to the fact that Atari would not allow credits to appear on games and would not pay employees on a royalty biased on sales. Now when you put a lot of your own hard work and effort into creating a product obviously you'd want payment for your time, and seeing that Atari was owned by Warner Communications the developers felt that they should be paid and receive the same amount of recognition that musicians, directors, and actors get. Now remember these guys aren't making 8-bit NES titles, they are making very simple titles however many staples of platform and puzzle games would not exist if not for these simple titles. Now after Activision went into business, Atari moved quickly to try and block sales of their products, however they never won a restraining order and lost the case in 1982. Thanks to this case, more third party developers started coming out of the woodwork. Companies in an attempt to get some money out of this growing industry started rushing to create video game divisions. They even went as far as luring away programmers from each other, using reverse engineering to learn how to make games for proprietary systems, and hiring programmers from other studios.
Now because of all this stealing, poor mistreatment of programmers most of which working in obscurity, the creation of upstart competitors, this caused hardware manufactures to lose exclusive control of their platforms' supply of games. This caused them to lose the ability to make sure that toy stores were never overloaded with products. Now many of these companies created during this time had experienced programmers (Atari, Activision, and Mattel), but most of these new companies in an attempt to hastily join the market had little to no experience or talent to create games. As they paid into advertising and marketing the games themselves were of poor quality which further damaged the industry which already was slowly falling apart.
The actual crash itself was caused by two games, Pac-Man for the Atari 2600, and the infamous ET. In Pac-Man's case it was so rushed (they wanted the game out for the Christmas of 81) that it really didn't play anything like its arcade counterpart, and Atari thinking that it would be a top seller created more cartilages then it sold creating a huge loss. ET? Fuck what do I have to say about ET, it was an awful game. Rushed much in the same way as Pac-Man it was unplayable, and just overall not fun. As most of you know its considered to be one of the worst games in history and was so bad, Atari bought all of the unsold copies and buried them in a landfill in New Mexico (mind you this could be just a rumour, but I believe it.) These two factors became such huge loses for Atari that it was sold two years later.
By 1982 there were so many new games that most stores lacked the space to carry them, as stores moved to return the surplus games back to the publishers the publishers had no new products nor did they have the money to refund the retailers. Most publishers folded, and by June of 1983 the market was replaced by rushed to market budget games. Now as most companies fell apart, closed or abandoned games altogether, some companies like Activision survived by working on PC games.
At the end it came down to one thing, most toy companies saw video games as nothing more then a simple fad. Video games simply became ignored. This saw the movement of the home console market from the US to Japan, moving into 1985 when the NES is now at the top spot of a slowly recovering industry with Sega and Atari fighting for the number 2 spot.
Was anything learned from the video game crash? You bet your sweet ass! First thing was the placement of measures to control third-party game development which in the current video game market is key. Nintendo for example, would use methods such as a lock out chip and licensing restrictions. Not just anyone could come into the market and make a game for the NES, they need to have the appropriate key chip for the lock inside the console and they had to acknowledge its licence to Nintendo in the copyright notices. Without this key chip, the game simply did not work.
Nintendo set the standard for licensing third-party developers, and the NES itself is noted as being the best-selling console of all time!
Wait? Where are you going with all this information Kevin? Well I'll tell you, it was around this time when video games started becoming not only a large effect on my life, but the lives of many. Most of the people that were around during and after the crash are the very same who write and create games today! Video games, the systems, even the people that play them have evolved from being just people latching onto what was seen as a “fad” to being part of a worldwide phenomenon. Most game consoles today do far more then just play games, where the NES (Nintendo Entertainment System) was simply a game console the very name it carried would soon carry more meaning then it did back in the day. Consoles now, are full on entertainment systems from playing music and movies some even carrying the ability to surf the web.
To get back to my point, myself personally have been able to see the evolution of games from a simple past-time to a powerful art form. The purpose of my next few articles, will explore my personal experiences and hopefully give you all an idea of what we hope to accomplish with Haruokay.
Tuesday, November 16, 2010
LISTS!!
Who likes lists? Oh, you do? Of- goddamn-course you do. Here's a list of 15 of my most memorable games! Totally not stolen from a Facebook note! What? What did I say? You are now thinking of how awesome it would be to have a monkey as dance partner. Confused and titilated? Good! Let's Go!
1. Shining Force 2 - This was my first RPG and it's hard to forget my first playthrough. I got it for X-mas one year when I had actually asked for the first Shining Force. What I got instead was a game the trumped the first one in every way. It was back when Shining Force still came in "strategy" flavor and is probably my favorite of the whole franchise.
2. Rocket Knight Adventures - I remember reading a two-page spread about this game in Gamepro then finding it at what used to be G&A video. It's a clear memory because it's hard to forget being obsessed for weeks over finding a possum. Also, if the idea of a possum with a suit or armor, a giant sword, and a fucking jetpack don't interest you just a little it's possible that we can no longer be friends. Just sayin'
3. Battletoads - I got this for Christmas many a year ago now. The week we were supposed to go back to school that year from break there was a massive snowstorm. School was cancelled for a week and I was trapped indoors with nothing but play Battletoads to pass the time. To this day I have not beaten Battletoads. This game had me seeing red so hard that the walls started menstrating. Fun, amazing, and brutally, brutally difficult.
4. Metal Gear - No, not Solid. The NES version was the 3rd Nintendo game I ever owned. It had a horrible translation, the password system was brutal, and for some reason a key item didn't work meaning I couldn't even fight the end boss but damn if I didn't spend hours trying. It also helped me get that much more out of Solid's story. The words "Grey Fox" actually make that scene in the later a legitimate reveal.
5. Mega Man 3 - I was thinking about putting part 2 but the truth is, I played this one more. Alot more. I used to borrow this one off my cousin and would play it endlessly. Still not sure what the hell purpose Top Man was supposed to serve though? Perhaps his version of an evil child's toy personified was meant to bring out repressed memories of getting your ass beat by your father? That or Capcom started naming robot masters on drunken dares. It will forever be a mystery.
6. Street Fighter 2- Special Champion Edition - Getting this one along with a 6-button controller for the Genesis made for a sweet pairing. It was basically a Genesis version of Turbo but all that mattered was we finally got Street Fighter on the Genesis. It could have been made from child labor and plutonium for all I cared.
7. Mortal Kombat - What's more fucked up than being surrounded by a bunch of sweaty, sex-starved teenagers 4 times your size in a dark room with no adult supervision? Watching them cheer as the most realistic game I had ever laid eyes on to that point shows me a shapely blonde woman getting her head pulled off by a guy in a blue rapist mask, thats what.
8. Super C - Ahhh, the insanely difficult sequel to the insanely difficult Contra. While I did play the original me and a friend Played this way more. I loved the overhead levels as opposed to the corridors in the first game. I remember we did end up beating this game though I'm still a little hazy on how close we came to killing each other while doing it. Seriously, try depriving two men of sleep for 2 days, lock them in a room and make them play Super C. See what kind of twisted violent shit happens next. Foreign countries could use this as a torture method to break a grown man's will.
9. Final Fantasy II (IV) - Yup, the poorly (and sometimes hilariously) translated SNES title came to mind. It was my first Final fantasy game and I had seen at least four other friends play it and beat it beforehand, but it was still awesome to play through... three times. It had great characters, a solid battle system, and a flying whale ship that took you to the moon. I'm still not sure what a "spoony bard" is but since it was directed at Edward I always suspected to mean "to be bitch-like in one's behavior."
10. Super Smash Bros. (Original) - I wish I could sit here and count all the hours me and my friends played this game but I can't. No. That would be fucking impossible. But, I can say without question that we played this like a religion. It got to the point where we had a league in play with ranks, tournaments, titles, camps. It was pretty intense. it still gets brought out now. If you ever want to learn the game of N64 Smash bros. (Because... it's a dying relative's last wish? You lost a bet, whatever) I shit you not, go to Cape Breton Island. You will learn damnit.
11. X-Men vs Street Fighter - The arcade at CBU had a nice selection of Capcom fighters to choose from but this was the one we would all flock to when we were drunk making this one the most awesome of the lot. We had matches by the shit-ton during the day then our nights there would consist of beer, band, beer, break, x-men vs sf, repeat. If I can ever get a copy I'm getting a some good music, this game, some friends, and a 24 together. It may not be the same but it's the thought that counts.
12. Resident Evil 3: Nemesis - For two reasons: The first being that this was the first game to actually scare me. It was the part right before mercenaries mode where the disembodied voice over the pitch black backdrop gives you the mission then laughs like a fucking maniac. I first saw that alone, in the pitch dark, and 3 in the morning. Scared. Shitless. Oh, and reason number two? Zombie Hulk with a rocket launcher. Moving along...
13. Base Wars - This was an old NES game that featured a baseball league made up of robots. It was part baseball game, part fighting game. You could even play a season and upgrade your team with new weapons and stats. Why they never made a sequel or hell, something even remotely like it since is beyond me. You had to fight to get to second base more than a serial rapist. Desperately needs a sequel.
14. Goldeneye - Nowadays you can play anybody from home with XBL or PSN. Back when Goldeneye came out we had to all meet up to play a proper multiplayer game. We were never short on players. It may not have aged well but this game is still a classic.
15 - The Legend of Zelda: Link's Awakening - One of the only games I really put any time to on the Gameboy and probably one of my favorite Zelda games. You could actually jump. Yes, you needed an item to do it but it was a cool switch all the same. Even if the ending kinda made you feel like a dick. Ruining families was never more fun.
Monday, November 15, 2010
Tuesday, September 21, 2010
Shareware!
Keep in mind I’m 27 years old. This means that back when I was 10 we didn’t have demo discs, (Well, actually we did via PC Gaming Monthly but that means shit-all to a kid whose computer didn’t have a CD-Rom drive,) and the idea of a demo download was a concept too big for most of our Neanderthal minds to grasp. Enter fun-assed DOS and windows games and a measly 3 bucks. What we got on each 3.5 floppy disc usually amounted to about a ¼ of the full game. Each disc had one, sometimes two games on it, each containing a trial version of the game that always encouraged you to mail away for the full version. Sure, I had no money to get a full game, but a quarter of a game a piece was good enough for the time.
As for the quality of the games...well, it kind of varied. Some weeks I would find a game that hooked me for days at a time and even made me want to find a way to find the full version of the game. Other games were what essentially amounted to the digital equivalent of hippo shit, even for the time, but I still at least beat each one once if only so my allowance wouldn’t go to complete waste. There was always a variety when it came to shareware titles: Platforming, FPS, Fighting, Strategy, racing, Shooter, even educational titles. Already having my life’s share of educational gaming though Captain Novolin for the SNES, (a hilarious edutainment title I may get into another day) I decided the other genres (largely FPS and Action) were the way to go. Have a seat and let me show you some of the above mediocre to awesome DOS/Windows titles shareware had to offer. Also, what the hell were you doing reading these last three paragraphs standing up?
Blake Stone: Aliens of Gold
OK, if you’ve ever played this game before odds are you’ve noticed that this game is essentially a Wolfenstein 3D clone. The game plays the same, the sprites felt similar, and the levels weren’t much different in presentation. That being said, taking your cues from a game like W3D isn’t necessarily a bad thing either. The game puts you in the role of the titular character who is on a quest to stop the evil Dr. Pyrus Goldfire from using his army of aliens, mutants and scientists to take over the world. Also you get a cool blaster gun that blows holes in people’s chest.
Score!
This game had alot of the standard elements you would see in a FPS of its time. Lots of similar looking hallways and corridors, killing scores of clones made from gradually less inept villains, and key cards. Always with the fucking key cards. This one was actually pretty fun to play and I recall giving it more than a few playthroughs. It had 8 episodes, one of which was playable in this case. What most don’t realize is that this game in a way acts as a precursor to legendary FPS title Goldeneye. How you ask? Well, true Blake Stone was supposed to be a British Agent who worked for Her Majesty the Queen, but the where the real connection comes in is the inclusion of the scientists.
Aside from regular enemies, you also had random scientists who would either open fire on you if you tried to talk to them, or they gave you hints about how to get health, and maybe even give you tokens that were used to purchase health via vending machines scattered throughout the game. We would see this used again later in Goldeneye (Dr. Doak!) and used again even more prominently later when Half-Life came into existence, but Blake Stone did it before any of them. As a full title however, BS:AOG didn’t do very well in sales. Well, to be more accurate it did great it’s first week. Unfortunately old BS was in the position of being released a week before another somewhat popular shareware title hit the market...
DOOM
Oh yeah. Poor Blake didn’t have a chance once this bad boy came out. We’re talking about not only one of the most popular PC games of all time here, we’re talking about what is widely considered to be one of the most important games of all time. Id software made this game after the classic Wolfenstein 3D, a game already known for its high level of violence at the time (At least by early 90’s standards) and still cranked that shit to 11. The story was simple enough. You were a lone Marine stationed on a base on one of Mar’s moons. Demons from Hell take over the base and the assholes in charge leave you guarding the back with nothing but a pistol while they take all the good weapons and go charging in to get annihilated. It’s you job to go in after them and kill everything with a pulse.
This game is one of the better examples of getting ¼ of the game in the shareware version. Actually, later releases non-withstanding you actually got a 1/3 of the game instead. Doom was separated into 3 chapters, the entire 1st of which, the episode “Knee Deep in the Dead,” was given to us in the shareware copy. This was actually the one shareware title I went out of my way to find the full version of. Unfortunately, it just did not seem doable in Sydney, NS. Not for me anyways. I think I picked up 3 different versions of the game. All of them turned out to be shareware in a bigger box. I recently decided to remedy that (better late than never) and downloaded this game via XBL and it still holds up today. Especially the full version. By the time you reached the second chapter the screen would get filled to the gullet with enemies. The only thing missing was “It’s the most wonderful time of the year” playing through the speakers as you used your trusty shotgun to kill every single one of God’s mistakes. No cover, no waiting for your health to magically regenerate on its own. It was just you and a metric fuck-ton of zombies, imps, and demons to kill. Doom was all about the bloodlust.
Also, cyber-demons with rocket launchers for hands.
Sure, I could go into some of the technical marvels it displayed for its time like LAN deathmatches (before it was cool) and the use of shadows and multi-level planes (W3D only has single floor corridors. The concept of “shooting up” was still exclusive to heroin junkies at this point.) but others have said it better and truthfully I didn’t know the first thing about LAN back in the day and I didn’t really notice things like shadows and multi-level yadda yadda yadda. When I was a kid, I just wanted to kill stuff. Cyber-Demon stuff. And in the end, isn’t that what being a child was all about?
........
Annnnnyways.
Duke Nukem 1 and 2
Remember Duke Nukem 3D? The game with all the strippers, pigs dressed up like cops, peeing in urinals, and one-liners stolen from Evil Dead and They Live? Yeah, it was a pretty epic game of its time. The thing is, that game wasn’t just called “3D” because of the fancy graphics. The “3” in “3D” actually stands for the 3rd entry in the series. Unlike 3D however, the first two DN games were actually platforming/shooter titles and were both fun in their own right, even if they certainly feel dated by today’s standards.
The original Duke Nukem followed the story of Duke as he fought an invasion from the evil Dr. Proton and his evil robots. Duke lacked his trademark shades and proper spelling of his name, (Duke NukUm as at the time. “Duke Nukem” was a Captain Planet villain.”) but you could still see his attitude was still somewhere in line with what we would see in later games. The graphics were certainly cruder, but Duke’s trademark personality was still there
The gameplay was fairly straight-forward. You went through stage after stage, jumping and shooting bad guys, traps, cameras, etc on a 2-D plane. There were 3 acts in total and you would get the entire first act in the shareware copy. It played a lot like other shooters of its time and looked about the same in terms of graphical quality. It may not have been mind-blowing but it was certainly a good start for what was to come.
Before medkits, there was chicken.
The sequel, the now properly spelled “Duke Nukem 2,” was a noticeable improvement from the first title. This time around Duke is abducted by aliens while in the middle of a talk show appearance plugging his new book, “Why I’m so great,” an account of how he kicked Dr. Proton’s ass in the first game. Once abducted and jailed, Duke busts out and begins to open the proverbial 40-pound box of rape on everything breathing. Of course, the story goes a little deeper than that, but you basically get the jist of why the ass kicking has to start.
He broke out using a radioactive molar. I am not making that shit up.
Duke’s design was a little closer to what we’ve come to know and love in this game, minus the shades. You can see more of his trademark attitude and sense of humor shine through in this one too. (Duke became even more of an arrogant bastard after beating Dr. Proton.) The graphics are also a step up from the original and with more colors and more detailed stages. The gameplay has also been improved. You still need weapon upgrades and keys but Duke can now shoot in more directions than just straight. The music is better as well although I’ll admit, not having speakers at the time certainly put a damper on things. I could only ever hear the damn sound effects.
Both of these titles were my introduction to the world of Duke Nukem. A year or two later, Duke Nukem 3D would come out to kick ass and steal from John Carpenter, but this is where the story really began. The best part? This was one of those shareware releases that came with both games bundled in one package. Groovy. Very damn groovy indeed.
Raptor: Call of the Shadows
Honestly, there weren’t a whole lot of vertical shooters in the shareware department. Not in the places I was looking anyways. Actually, most of the titles outside of edutainment were either platforming games that played similar to Duke Nukem, or FPS games that played like Wolfenstein. I wasn’t a big fan of shooters at the time but after a few months of what felt like playing the same damn games over and over I decided to give Raptor a roll in the hay. Unlike several other times in life where I’ve followed that logic, this time I was not disappointed.
There’s isn’t much of a story to speak of in Raptor but this is a game that really doesn’t need one. Hell, most vertical shooters I’ve ever played didn’t have any story save for what you read in the manual but who cares when the main goal is to simply blow shit up? You start every mission in a hangar which acts as your options menu. Here you can upgrade your jet and weaponry using money which you earn during each mission. You can upgrade your weapons, adding things like missiles and lasers to your armory as well as the option to upgrade your jet’s shields. They also switched up the gameplay a bit by giving you weapons that could only hit ground targets and weapons that could only kill airborne enemies. Plus of course, there was the nuke. Every good shooter needs that “kill the shit out of everything at once” button and thankfully Raptor was no exception.
The shareware version of Raptor had 9 playable levels. That was a third of the entire game which consisted of 27 missions in total. I was never the best math student, but then more than ever before, the math made sense. 3 dollars + nuclear weapons = happy boy.
There are plenty more shareware games I could go on about here like Halloween Harry, Jazz Jackrabbit, The Catacomb Abyss; but if I did we would be here all day. (Or you would eventually get up and do something with your day. Vagrant!) If you’re curious to see what this whole shareware thing was about go to this site and check these guys out. You can find all the games I mentioned plus a shit-ton more from the era. All Shareware. All the time. I can almost feel my 10 year-old self giving the adult me the finger.